This page describes the range of games that were produced by the ACT team in collaboration with educators. Each mini-game or playful activity addresses a specific change towards the SDGs but can be applied to multiple change needs.

The ACT project used co-design methods to identify the priorities for change amongst our varied stakeholders. Participants contributed thoughts and ideas at Workshop 1 which were categorised and analysed to establish these six priority areas for change:
- Communication and building relationships (with pupils, parents, other schools, and external organizations, and with high priority groups)
- Capturing and representing diverse perspectives on what needs to change and how
- Addressing the perception of change as ‘too risky’
- Acting as agents of change within the confines of existing heavy workloads
- Techniques, tools, and training for remote communication
- Evaluating success and/or using evaluation frameworks
For the game co-design workshops, participants were asked to define a desired change within one of these priority areas or directly relevant to one of the SDGs that was also specific to their local context. This resulted in a range of mini-games which are applicable to this specific change but can also be abstracted out and used across the ACT Change Model and often for different SDG-related purposes too.
The follow table presents each mini-game alongside its primary desired change, context within the ACT Change Model, and priority thematic area.
MINI GAME | PRIMARY DESIRED CHANGE | ACT CHANGE MODEL STEP | MAIN PRIORITY AREA |
---|---|---|---|
Tricky Conversations Toolkit Game rules PDF | To overcome reluctance to engage in conversations that challenge around issues of equality & diversity | Steps 1 & 2 – Aims and Outcomes | Capturing and representing diverse perspectives |
The Aha Moment Game rules PDF | Improving staff relationships and networking, empowering feelings of individual initiative and collective action | Steps 1-3 – Aim, Outcome, Action plan | Capturing and representing diverse perspectives; Communication and building relationships; Change as ‘too risky’ |
EvaluationBusters – Game rules PDF – Game board powerpoint – Question set | Evaluation is prioritised as a circular, continuous, and positive process | Step 2 – Agreed Outcomes, Step 5 – Evaluation | Evaluating Success; Capturing and representing diverse perspectives |
Take Memories, Leave Footprints Game rules PDF | To have health and wellbeing connected to outdoor learning be an integral and valued part of school community life | Step 4 – Enactment | Change as ‘too risky’; Communication and building relationships |
What Am I? – Game rules PDF – Card Deck – Game board – Jigsaws – Dice layout | To develop teacher confidence in leading activities about empathy and to develop empathy in pupils | Step 4 – Enactment | Communication and building relationships |
Pass the Cake Activity PDF | Rebuilding connections to reduce social isolation and reduce the inequity gap | Step 4 – Enactment | Communication and building relationships; Tools for remote communication |
1.5 Max – Activities PDF – Website | To enable as many people as possible to engage with COP26 even though we are still concentrating on recovering from the lockdown | Steps 1-4 – Aims, Outcomes, Actions, and Enactment | Acting as agents of change within the confines of existing heavy workloads |
Sustainability Subject Swap Game rules PDF | To persuade colleagues in my school and beyond to engage with sustainability no matter what their subject or what age of pupil they teach | Step 4 – Enactment | Acting as agents of change within the confines of existing heavy workloads |
